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	<title>Polignostix Blog &#187; Colorsync</title>
	<atom:link href="http://blog.polignostix.com/author/colorsync/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.polignostix.com</link>
	<description>Polignostix Blog - Love, Hugs &#38; Punches [And Free Speech]</description>
	<lastBuildDate>Sat, 14 Aug 2010 16:15:57 +0000</lastBuildDate>
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			<item>
		<title>Social Differentiation Using the Example of Metal-Music</title>
		<link>http://blog.polignostix.com/395/the-real-world/social-differentiation-using-the-example-of-metal-music/</link>
		<comments>http://blog.polignostix.com/395/the-real-world/social-differentiation-using-the-example-of-metal-music/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 15:58:44 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Real World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=395</guid>
		<description><![CDATA[Social Differentiation Using the Example of Metal-Music.]]></description>
			<content:encoded><![CDATA[<p>
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</p>
<p>Originally posted by <a href="http://blog.polignostix.com/266/the-real-world/foreign-work-goldfarming-capitalism/" target="_blank">Johannes Kreidler</a> (one of the makers of this play) on one of my favourite blogs: <a title="Kulturtechno" href="http://translate.google.com/translate?hl=de&amp;sl=de&amp;tl=en&amp;u=http%3A%2F%2Fwww.kulturtechno.de%2F" target="_blank">Kulturtechno</a></p>
<p><br class="spacer_" /></p>
<p>Thanks for reading (And watching)</p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Waves Native V7 Latency List With Milliseconds @ 48 khz</title>
		<link>http://blog.polignostix.com/345/the-virtual-world/waves-native-v7-latency-list-with-milliseconds-48-khz/</link>
		<comments>http://blog.polignostix.com/345/the-virtual-world/waves-native-v7-latency-list-with-milliseconds-48-khz/#comments</comments>
		<pubDate>Thu, 06 May 2010 01:49:15 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=345</guid>
		<description><![CDATA[Up for grabs is a list containing all latencies in milliseconds of all Waves V7 Plugins (Mercury + SSL 4000) at 48 khz.]]></description>
			<content:encoded><![CDATA[<p>Warning, this is just a boring nerdy post for audio producers. I calculated all the latencies in milliseconds of all native Waves V7.9 plugins at 48 khz because latency compensation of daws does not work for midi tracks that trigger outboard gear. This may be useful to someone who likes to work in real time with midi hardware like me. A great tool for latency compensation is the freeware vst plugin Sounddelay by Voxengo. You can get it <a title="Voxengo Sounddelay" href="http://www.voxengo.com/product/sounddelay/">here</a>. The latency list can be downloaded <a title="Waves Plugins" href="http://blog.polignostix.com/wp-content/uploads/2010/05/Waves-Plugins-Native-V7.9-48khz-Milliseconds-Latency-List.pdf">here</a>.</p>
<p>Have a nice day</p>
<p><img class="aligncenter size-thumbnail wp-image-286" title="questionmark01" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Movie: Voltage, Half-Human And Half-Synthesizer</title>
		<link>http://blog.polignostix.com/303/the-virtual-world/movie-voltage-half-human-and-half-synthesizer/</link>
		<comments>http://blog.polignostix.com/303/the-virtual-world/movie-voltage-half-human-and-half-synthesizer/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 16:42:42 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=303</guid>
		<description><![CDATA[Just like modular synthesizers, people connect with each other in order to achieve diverse objectives. In Voltage, robots, half-human and half-synthesizer, powered by a huge amount of energy, connect to each other in an electric and chaotic trance]]></description>
			<content:encoded><![CDATA[<p>&#8220;J<span>ust like modular synthesizers, people connect with each other in order to achieve diverse objectives. In Voltage, robots, half-human and half-synthesizer, powered by a huge amount of energy, connect to each other in an electric and chaotic trance.&#8221;[<a href="http://www.youtube.com/watch?v=OBFqwOmOaSM" target="_blank">Source</a>]</span></p>
<p>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OBFqwOmOaSM&amp;hl=de_DE&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/OBFqwOmOaSM&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object>
</p>
<p><span>The suspense curve is a bit to long for my liking, but a cool movie nonetheless.</span></p>
<p>Have a nice day</p>
<p><img class="aligncenter size-thumbnail wp-image-286" title="questionmark01" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
<p><span><br />
</span></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Students, It&#8217;s 2010! So Let&#8217;s Go Back to Stone Age!</title>
		<link>http://blog.polignostix.com/289/the-real-world/students-its-2010-so-lets-go-back-to-stone-age/</link>
		<comments>http://blog.polignostix.com/289/the-real-world/students-its-2010-so-lets-go-back-to-stone-age/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 16:25:00 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Real World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=289</guid>
		<description><![CDATA[Wait a minute! This heading makes no sense? Sadly it does. In late november a German court delivered a verdict that is interesting enough to post on an international site, because it is about copyright, which is no doubt an international issue.]]></description>
			<content:encoded><![CDATA[<p>Wait a minute! This heading makes no sense? Sadly it does. In late November a German court delivered a verdict that is interesting enough to post on an international site, because it is about copyright, which is no doubt an international issue.</p>
<p>The court said, that students and scientists are not allowed to digitally copy or print out parts of the digital media library of the university Darmstadt.</p>
<div id="attachment_293" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-293" title="Book_and_glasses_1" src="http://blog.polignostix.com/wp-content/uploads/2009/12/Book_and_glasses_13.jpg" alt="Photographer: Michelle Meiklejohn - FreeDigitalPhotos.net" width="400" height="274" /><p class="wp-caption-text">Photographer: Michelle Meiklejohn - FreeDigitalPhotos.net</p></div>
<p>However, students and scientists, that need to quote from those digital books for their work, are  allowed to <span style="text-decoration: underline;">write off parts with pen and paper</span>. Ding! Ding!</p>
<div id="attachment_295" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-295" title="sepia_letters2" src="http://blog.polignostix.com/wp-content/uploads/2009/12/sepia_letters21.JPG" alt="Photographer: Simon Howden - freedigitalphotos.net" width="400" height="266" /><p class="wp-caption-text">Photographer: Simon Howden - freedigitalphotos.net</p></div>
<p>The initiator of all this is the  <span onmouseover="_tipon(this)" onmouseout="_tipoff()"> German Publishers and Booksellers Association.</span></p>
<p><br class="spacer_" /></p>
<p>Have a nice day</p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Blog Updates, Comment Rating and Do-Follow</title>
		<link>http://blog.polignostix.com/276/the-virtual-world/blog-updates-and-comment-rating/</link>
		<comments>http://blog.polignostix.com/276/the-virtual-world/blog-updates-and-comment-rating/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 14:45:04 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=276</guid>
		<description><![CDATA[We constantly try to improve the blog and added various features over the time. We now added a new comment rating add-on, so you can rate the comments.]]></description>
			<content:encoded><![CDATA[<p>We constantly try to improve the blog and added various features over the time. We now added a new comment rating add-on, so you can rate the comments. You can find or make your own comments by <span style="text-decoration: line-through">clicking the yellow sun</span> simply filling out the field below the posts (it was updated;)), which can be be found on the left-hand side of each article. We also enabled do-follow for your comments.</p>
<p><br class="spacer_" /></p>
<p>See you guys<img class="aligncenter size-thumbnail wp-image-286" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.polignostix.com/276/the-virtual-world/blog-updates-and-comment-rating/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>WYSINWYS &#8211; What You See Is Not What You Should</title>
		<link>http://blog.polignostix.com/257/the-virtual-world/wysisnwys-what-you-see-is-not-what-you-should/</link>
		<comments>http://blog.polignostix.com/257/the-virtual-world/wysisnwys-what-you-see-is-not-what-you-should/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 16:22:56 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=257</guid>
		<description><![CDATA[Color illusions are fun :) The way we perceive colors is highly subjective and we can easily be tricked to interpret color values wrongly...]]></description>
			<content:encoded><![CDATA[<p>Color illusions are fun <img src='http://blog.polignostix.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The way we perceive colors is highly subjective and we can easily be tricked to interpret color values wrongly:</p>
<p><img class="aligncenter size-full wp-image-261" title="color illusion" src="http://blog.polignostix.com/wp-content/uploads/2009/11/color-illusion.gif" alt="color illusion" width="320" height="320" /></p>
<p><br class="spacer_" /></p>
<p>Thought both spirals have different colors? Nope, they both have the same color. RGB <span style="font-family: Times New Roman; font-size: medium;">0,255,150 <img src='http://blog.polignostix.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <span style="font-size: large;">Check out more color illusions <a title="Color Illusions" href="http://www.psy.ritsumei.ac.jp/~akitaoka/color12e.html" target="_blank">here</a> if you want.</span></span></p>
<p><span style="font-family: Times New Roman; font-size: medium;"><br />
 </span></p>
<p>See you guys,</p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Fallen Earth: Postcards From the Apocalypse</title>
		<link>http://blog.polignostix.com/254/the-virtual-world/fallen-earth-postcards-from-the-apocalypse/</link>
		<comments>http://blog.polignostix.com/254/the-virtual-world/fallen-earth-postcards-from-the-apocalypse/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 02:48:23 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=254</guid>
		<description><![CDATA[I once wrote about the MMORPG Fallen Earth and today, I want to share a few more impressions of this moody game, especially because there is no free trial at the moment.]]></description>
			<content:encoded><![CDATA[<p>I once wrote about the <a title="Fallen Earth Atmosphere Review" href="http://blog.polignostix.com/202/the-computer-world/mmo-fallen-ear…-and-open-beta/">MMORPG Fallen Earth</a> and today, I want to share a few more impressions of this moody game, especially because there is no free trial at the moment.  One more note tho, this game has it all, dungeons, player hubs, lots of npcs etc.. So, without further ado, here are some postcardstyle screenshots.</p>
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<p>To find out more about Fallen Earth go <a title="Fallen Earth Homepage" href="http://www.fallenearth.com/" target="_blank">here.</a></p>
<p><br class="spacer_" /></p>
<p>See you guys<img class="aligncenter size-thumbnail wp-image-286" title="questionmark01" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>&#8220;Spam Bots Stay Out Of Our House!&#8221; Said SI CAPTCHA Anti-Spam And Closed The Door</title>
		<link>http://blog.polignostix.com/244/the-virtual-world/spam-bots-stay-out-of-our-house-sayd-si-captcha-anti-spam-and-closed-the-door/</link>
		<comments>http://blog.polignostix.com/244/the-virtual-world/spam-bots-stay-out-of-our-house-sayd-si-captcha-anti-spam-and-closed-the-door/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 15:04:49 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=244</guid>
		<description><![CDATA[SI CAPTCHA Anti-Spam is a decent plugin for wordpress.]]></description>
			<content:encoded><![CDATA[<p>We get quite a bunch of spam by spam bots,  although we did not widely promote this blog yet. Zalia would say that this is one of many small but notable excesses of the capitalistic society but I am not going into this now <img src='http://blog.polignostix.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One month ago we checked various captcha plugins but they did not work at all or not really well. That is why we disabled the comments for a long time. However, comments are enabled now, thanks to Mike Challis who wrote the SI CAPTCHA anti spam plugin. We probably overlooked it last time because it is already version 2.04+.  Anyways, we want to suggest this plugin to our fellow bloggers. Check it out <a title="Anti Spam Captcha" href="http://www.642weather.com/weather/scripts-wordpress-captcha.php" target="_blank">here.</a></p>
<p>Thank you for reading<img class="aligncenter size-thumbnail wp-image-286" title="questionmark01" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Anti Loudness War Tool by Tischmayer / Algorithmix Not Free Anymore</title>
		<link>http://blog.polignostix.com/235/the-virtual-world/anti-loudness-war-tool-released-by-tischmayer-algorithmix-not-free-anymore/</link>
		<comments>http://blog.polignostix.com/235/the-virtual-world/anti-loudness-war-tool-released-by-tischmayer-algorithmix-not-free-anymore/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 14:50:40 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=235</guid>
		<description><![CDATA[Dynamic Range Meter by Tischmayer / Algorithmix is not free anymore.]]></description>
			<content:encoded><![CDATA[<p>In May 2009 I wrote about the Dynamic Range Meter by Tischmayer / Algorithmix. The blogentry can be read <a title="Algorithmix / Tischmayer Dynamic Range Meter" href="http://blog.polignostix.com/38/music/anti-loudness-war-tool-released-by-tischmayer-algorithmix/">here.</a> The tool is not free anymore. You have to be paying member to use it and you actually have to be a paying member to be allowed to tag your recordings with the Anti Loudness Logo. So much about an idealistic anti-loudness-war movement. Fail.</p>
<p>Thank you for reading<img class="aligncenter size-thumbnail wp-image-286" title="questionmark01" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Download: Games for Microsoft Windows Live Disabler</title>
		<link>http://blog.polignostix.com/219/the-virtual-world/download-games-for-microsoft-windows-live-disabler/</link>
		<comments>http://blog.polignostix.com/219/the-virtual-world/download-games-for-microsoft-windows-live-disabler/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 16:59:15 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=219</guid>
		<description><![CDATA[Download: Games for Microsoft Windows Live Disabler]]></description>
			<content:encoded><![CDATA[<p>I sometimes play the computer game Fallout 3. The game can only be played if  Microsoft Games for Windows Live is installed and executable. I think it is actually an incredible impudence.  Luckily, a guy wrote a tool, that upsets the plans of those people, who made the deal, that Bethesda Softworks (A Zeni Max Company) made Fallout 3 being dependent of and auto install Microsoft Windows Live, in order to promote it (aka force people to use it). The tool makes Fallout 3 and other games work <strong>without</strong> Games For Windows Live.</p>
<p>And by the way. I wonder what that deal, to make Fallout 3 auto install and being dependent on G4WL  looks like. How much money flew or how high the shares are. Lame.</p>
<p><strong>Anyways, here is the tool: <a title="Microsoft Windows Live Disabler" href="http://www.fallout3nexus.com/downloads/file.php?id=1086" target="_blank">Microsoft Windows Live Disabler Download Homepage</a></strong></p>
<p>Thank you for reading<img class="aligncenter size-thumbnail wp-image-286" title="questionmark01" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>MMO Fallen Earth &#8211; Atmosphere Check Review (Closed And Open Beta)</title>
		<link>http://blog.polignostix.com/202/the-virtual-world/mmo-fallen-earth-atmosphere-check-review-closed-and-open-beta/</link>
		<comments>http://blog.polignostix.com/202/the-virtual-world/mmo-fallen-earth-atmosphere-check-review-closed-and-open-beta/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 17:51:57 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=202</guid>
		<description><![CDATA[I want to show you a few impressions of the upcoming post apocalyptic MMORPG called Fallen Earth regarding the atmosphere.]]></description>
			<content:encoded><![CDATA[<p>I want to show you a few impressions of the upcoming post apocalyptic MMORPG called Fallen Earth regarding the atmosphere. I&#8217;ve been in the closed Beta (which is now open) for a while.</p>
<p>This article is about the atmosphere of the Fallen Earth MMO but a few short notes about other aspects of the game have to be made:</p>
<h3>Fallen Earth Overview</h3>
<p>- Fallen Earth is a Sci Fi MMORPG computer game<br />
 &#8211; Fallen Earth features a combat system which incorporates FPS style combat. You  have to aim to hit. There is no target-lock like in Tabula Rasa or Neocron.<br />
 &#8211; You can switch into first person or third person modes.<br />
 &#8211; Fallen Earth is a MMO with a quite complex crafting system. You can build kinda everything.<br />
 &#8211; It does not feature giant raiding like World of Warcraft.<br />
 &#8211; It is quite slow paced and smooth. It is not a game to log on for 20 minutes and roxxor.<br />
 &#8211; It does remind me of Anarchy Online in terms of game pace and depth.<br />
 &#8211; It does, as of today, not have a complex PVP system. This is planed tho afaik.<br />
 &#8211; The zones are really huge.<br />
 &#8211; You can distribute AP&#8217;s and build your character/avatar like you want.<br />
 &#8211; You can gimp your character by spending your AP&#8217;s wrongly.<br />
 &#8211; The game features shotguns, rifles etc. but also something like magic which is called mutations.</p>

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<h3>Fallen Earth And Fallout Online</h3>
<p>First off, when speaking of Fallen Earth, I often hear the term Fallout Online. This is valid because those two games share a post apocalyptic setting. Modern societies that were thrown back in evolution, due to catastrophes caused by humanity (and not by evil gods or monsters (yawn)).</p>
<p>However, the background scenario of Fallen Earth is quite different if you look closer. The Fallout pre-war society  was a  fictional atom happy society (everything is fused with atom power even radios and cars) with a 50&#8242;s touch. It was  a naive, happy living society that was bombed into the apocalypse. Regarding the mind setting of the pre- war societ in Fallout, it is quite realistic compared to the real 50&#8242;s mainstream society. The cultural but especially the technological evolution was quite different in Fallout than in reality. Basically it was more advanced and outdated at the same time. They got advanced floating robots and computers like C64 at the same time.</p>
<p>The Fallen Earth background is a more realistic and modern one. You see laptops and modern (but broken and rusty) cars as remains of the pre-catastrophe society. It looks more like the late 90&#8242;s society that was lead into the apocalypse. Fallen Earth looks more realistic and looks more like if our real world was affected by an apocalypse.</p>
<p>However, it looks more unspectacular to me because being more realistic means being more common and normal. And common and normal may not be as interesting as a stylised fictional and very emotional society, which invites me to look closer and discover things of the past (i.e. architecture, items, books, speech, attitude, mood, emotions).</p>
<p>The vibe of the setting of Fallout and it&#8217;s society was more emotional and touched me more than the somewhat sober vibe of Fallen Earth. But this is of course subjective.  And:  Fallen Earth has a lot of fictional elements as well and it does invite the player to slip into a world that wants to be explored, too, no doubt.</p>
<h3>Fallen Earth Atmosphere (World Design, Graphics &amp; Sounds)</h3>
<p>In general Fallen Earth is moody. It delivers a post apocalyptic feeling quite well. You can almost feel the heat of the dry wastelands coming into your computer room because of the world design, the graphics, the atmosphere sounds and the music.</p>
<p>You can even apply a special filter to the graphics that makes the world look even more wasted, dry and hot. Basically it colors the world into more brownish tones and takes a bit saturation away. It is not every one&#8217;s taste but it is optional, so it is good.</p>
<p>The graphic engine features shadows that move along with the sun, which is very moody. It also features a long view distance, which also helps to bring up that &#8220;omg I am a poor fella in a huge post apocalyptic world &#8221; feeling.</p>
<p>The graphic performance is mediocre. It has been improved a lot but there are some areas &#8211; towns mainly &#8211; that should perform better. But the developers are on it. Generally, I want to say about the graphics, that if you take your time to configure the graphics, the game looks really good. Far better than the general saying of people.</p>
<p>There are wide dried out areas, the classical wasteland, areas with green nature, abandoned areas, dead areas, alive areas. You will see an abandoned and rotten theme park and huge satellites inside craters who fell from the sky and people collecting scrap from it. Tho variety is there, the post apocalyptic feeling is present kinda everywhere, compared to the MMO Earthrise, which also features areas that do not have post apocalyptic elements at all.</p>
<p>The world and society design has a lot of depth and variation. You meet a lot of different npcs and factions with different points of views about things. Points of views which are present and important (more than ever) in our real life society as well. You got turbo capitalists, destructive anarchists ( tho it is a bit cliche, that they are so unproductive and destructive), people caring for others, people not caring for others, geeks, people focusing on nature and they all argue about how humanity should move on. It&#8217;s good, it&#8217;s deep, it&#8217;s exactly what I expect good games to be. Entertaining but with depth and topics connected to real life.</p>
<p>The atmo sounds (i.e. wind) are good and deep. They are however not very detailed and as good as of the Fallout titles. There should be more variations and the sounds could be more emotional and powerful.</p>
<p>Music wise it is also good. It features smooth and deep music. Thank god, no orchestral mainstream hollywoodish crap. But again, the music can not touch the music of Fallout (1 + 2). It is not produced with so much focus on details and optimization of it&#8217;s elements.</p>
<h3>Conclusion</h3>
<p>There could and should be written much more about this deep and impressing game. But for now, that&#8217;s it. I hope I could provide a few impressions that may help you in deciding if you want to spend time to try the game out or not. All in all, I can recommend checking out Fallen Earth regarding the atmosphere but also regarding all the other game elements. If you are tired of superficial games with no depth like Runes of Magic and like science fiction, then go for it!</p>
<p><a title="Fallen Earth Homepage" href="http://www.fallenearth.com" target="_blank">www.fallenearth.com</a></p>
<p>Thank you for reading<img class="aligncenter size-thumbnail wp-image-286" title="questionmark01" src="http://blog.polignostix.com/wp-content/uploads/2009/12/questionmark01-150x150.gif" alt="questionmark01" width="1" height="1" /></p>
<p><img class="alignnone size-full wp-image-195" title="roar-colorsync" src="http://blog.polignostix.com/wp-content/uploads/2009/07/roar-colorsync.jpg" alt="roar-colorsync" width="50" height="50" /></p>
<p>Colorsync (<a title="Polignostix" href="http://www.polignostix.com">Polignostix</a>)</p>
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		<slash:comments>4</slash:comments>
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		<title>Sanya Weather Explains How To Read Press Releases</title>
		<link>http://blog.polignostix.com/191/the-virtual-world/sanya-weather-explains-how-to-read-press-releases/</link>
		<comments>http://blog.polignostix.com/191/the-virtual-world/sanya-weather-explains-how-to-read-press-releases/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 23:49:01 +0000</pubDate>
		<dc:creator>Colorsync</dc:creator>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.polignostix.com/?p=191</guid>
		<description><![CDATA[Sanya Weather explains how To read press releases. An interesting article for every gamer but also everyone who is interested and aware of things that happen in our business dominated society.]]></description>
			<content:encoded><![CDATA[<p>I once criticised, that most gaming magazines or websites are boring like advertising free sheets. Sanya Weather writes articles for mmorpg.com. Articles that look behind the scene and show realities that a lot of gamers are not aware of. Her latest article is about how to read press releases. An interesting article for every gamer but also everyone who is interested and aware of things that happen in our business dominated society. You can find the article <a title="How To Read Press Releases" href="http://www.mmorpg.com/showFeature.cfm?loadfeature=3185&amp;bhcp=1" target="_blank">here.</a></p>
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